package goldgame;
import java.awt.*;

/** 
 * A game tile manages painting of a special
 * area of the screen.
 *
 * Whenever the object should paint itself, 
 * it is told what size and position that
 * should be used to paint it.
 */
public class GameTile{

    /**
     * Draws itself in a given graphics context, position and size.
     *
     * @param g graphics context to draw on.
     * @param x pixel x coordinate of the tile to be drawn.
     * @param y pixel y coordinate of the tile to be drawn.
     * @param d size of this object in pixels.
     */
    public void draw(Graphics g, int x, int y, Dimension d) {
	// The default GameTile is transparent,
	// therefore no drawing is performed.
    }
}
